The idea had been to teach the evils of land monopolies. Her original - featuring the familiar 'Go to jail' and 'Chance' alongside 'The Poorhouse', 'Rickety Row' and 'Slambang Trolley' - came with two sets of rules, one a precursor of today's 'Monopoly', the other designed to promote egalitarian land-tax theories. It was the former that Charles Darrow took to Parker Brothers in 1935; the games giant turned it down, citing 52 design flaws. When Darrow's home-made version took off, however, the near bankrupt Parker signed it up and paid off rival patent holders (a paltry $500 to Magie with no royalties) to secure a monopoly on 'Monopoly'. The company never looked back. By the close of 1936, it had shifted 1,810,000 sets, picking up an unprecedented $1 million profit. Current owner Hasbro says 250 million sets have been sold worldwide, and there are now more than 1,000 spin-offs, from the Star Wars franchise to 'Brewopoly', 'Redneckopoly' and 'Bibleopoly', in which players buy bricks to build churches. 'Monopoly' itself is adjusting to these property-obsessed times: Mayfair (£400), has been trumped by Kensington Palace Gardens, at £4 million. There's also a version where players pay by credit card. And last year, a section of the Scottish population was outraged over proposals for the Aberdeen version to replace 'Go to jail' with 'Go to Dundee'.
The generations have much to learn from each other, says veteran hospitality entrepreneur turned Airbnb advisor Chip Conley.
The best ideas rarely come from behind a door marked 'Innovation Department'.
The search for new products, new routes to market and new business models can't stop at your front gate, says AAR's Robin Charney.
The tech boss has already done the hard work of letting go, says Simon Hayward.
The ex-ICI soda ash business faced a make-or-break hike in its costs.
Proponents of regulation technology say it can revolutionise compliance, and the UK is where much of the action is.