Strange to see such a negative business story in the apparently lucrative virtual world. Recently the focus has been on how much money there is to be made through online platforms such as Second Life, the virtual community that has been attracting everyone from IBM to virtual property developers in pursuit of real cash.
But clearly not everyone's benefiting. Take-Two has posted major losses over the past couple of years. It has been accused of overstating profits, and faces continued controversy over the violence in Grand Theft Auto.
Perhaps the drop in the firm's earnings reflects the yoof eschewing Grand Theft Auto's violence in favour of a drive towards world peace. We doubt it. But we don't reckon we'll be seeing a game called Redundancy: The Revenge any time soon either.